Reverse Engineer: Part Two (Modelling the Flashlight + Renders).
Process:
Measurements - ongoing throughout the modelling:
Modelling:
Starting out with the measured outer diameter, then extrude. Then I realized that the top was slightly smaller than the bottom, so I made two circles and then lofted them. With the proper offset for the thickness of the flashlight. But you can't, or I least I couldn't, loft all four at once, so I had to do the two pairs separately and then make them into one object afterward.
Organizing everything
Then added in the thicker parts, and measured the space between the two so that I could properly space the two of them.
Added in some circles, so that I could loft them to make the slanted parts of the thicker parts of the flashlight.
Then I started making some shapes so that the bevels would be the right size - the rectangle is to get the right width.
It happens 8 times, so setting that up and extruding them so they extend up to both parts since they line up on the flashlight.
Did the loft.
Rhino crashed/froze
But I learned my lesson with the kettle and I saved, in more ways than one. I saved normally and made copies of progress (everything in purple).
First cut attempt on the bevels.
Second cut attempt.
Patch attempt
Found a solution
Making them more curved
Cutting
Minor cutting problem - the slanted parts wouldn't cut.
fixed it. - It didn't like the way I was selecting things, so I had to be more careful with that.
Merging all the edges together so it's one piece.
The cuts left open holes, so I had to redo some stuff and use one of my backup models to redo it so that part of the red cutting parts are left behind to close the holes.
I couldn't fit my calliper in here to measure the depth properly, so what I did was I put my finger in there and drew a line and then measured that to get the depth.
Then doing the lights
Starting the batteries
Fillet
Another cylinder for proper detail
More Filleting
Stacked
Doing the silver cutouts. This part was quite tricky to get right.
Get the right dept.
Starting the top
All the threads
Shell for the bottom to make where the spring is inserted.
Spring parts
Piped and attached together. It isn't perfectly accurate, but I'm happy with it. At least for now.
The entire cap together.
Made some spheres to make the indents on the cap.
Forgot to make the part where you can attach the loop and clip to the cap. So made the right diametre cylinders to make the cut outs - properly spaced apart.
Then a small hole for where you would attach the loop.
And finally coming back to the indents on the base of the flashlight. Made a planar surface from one end to the other and then used the patch tool to make surfaces for the rest.
And here are the final pieces, minus one spring for inside the body of the flashlight. But I'll make that for the rendering.
Mini render to check everything
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